Pc is objectively better in two situations only, using a sniper rifle, or being a really fucking good at FPS on a computer. It's not confirmation bias if I watch every death-cam and notice someone flinging their high ads onto me and then staying locked on, I doubt everyone is an alt account of optic-scump. When I am in a close quarters fight with a pistol vs another sniper and I die, in the kill cam they are locked onto my body once their crosshair moves over me, moving in a crescent pattern as one would when strafing and being locked onto a thing. If you pair off two identically skilled average players give one the controller and one the MnK and both are equally skilled at using said device, the controller player will win due to aim assist. ![]() Yeah but for that you actually have to have the skill to do that, with a controller it is much easier to stay on target. Something needs to be done to tune it down though because it’s gross now. At range it’s a sensitivity thing so some aim assist is still required - a mouse is more precise than a thumb stick for quick, fine movements. ![]() On an SMG in a close quarters fight, M&K is tough to beat without aim assist because the movement is less precise. I’d say that that the answer is to disable aim assist while jumping, reducing the rotational aim assist by about 50%, and if we were trying to be fair, one shot weapons like snipers shouldn’t get it until you’re fully ADS’s in. The simplest thing is, if you use controller and you doubt this is happening, turn it off for about 10-15 games and see what happens, you’ll be pretty surprised if you’re honest. That’s why everyone thinks they’re a quick scoping God now and making old school FaZe Clan sniping montages. Stand behind an object look towards where you know an opponent is, jump, and as you crest over the object your reticle will stick to the enemy as you ascend, hit the apex, and descend behind cover.Īim Assist also starts working on black screen during ADS as opposed to when you’re scoped in - so basically, to avoid it looking janky, the aim assist starts centering you on the enemy during the scoping in transition. You just have to center, stop touching the right stick, strafe and once the reticle gets on the enemy, it stays there while you strafe. There are other things you see in the game that show you aim assist is broken - people hard strafing, so really wildly moving left and right while in an engagement to trigger rotational aim assist. It took half a game to re-adjust and because of SBMM, the lobby was too easy.īy about the 3rd game with it back on, the quality of opponents started getting better and things went back to the “before” status. ![]() Then after game 15, switching back to aim assist enabled… LOL. It was partly hand-eye coordination compensating but SBMM also kicked in and started handing out easier lobbies. We chose 15 games to get muscle memory time to adjust and let the hand eye coordination kick back in to start aiming manually.īy about the 8th or 9th game, things stabilized. The difference when turned off after a warmup with it on was crazy. Watching people use the SPR without a scope and quick scoping across the map tells you everything you need to see about how busted aim assist is in this game.
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